The Voodoo name refers to the chip set made by 3Dfx. It is designed to speed up 3D graphics by drawing polygons very quickly. Unlike the Virge chip sets used in the CyberVision graphics cards from phase 5, it does not have a set up engine, but can draw polygons much faster and will result in a better performance increase than the Virge (as used in the CyberVision boards).
What are the requrements for the Voodoo board?
A 68060 cpu is highly recommended, as the Voodoo relys on the cpu to calculate all polygon data.
What is the spec of the Voodoo board
The Voodoo board is exactly the same as the Mac version made by Village
Tronic. It has a Voodoo 1 chipset with 12mb of on-board memory for use as a
frame and texture buffer by the Voodoo. The actual specs of the Voodoo chip set
are as follows:
Standard 3D Features
What is the Voodoo Rush
The Voodoo Rush is basically the same thing as the Voodoo, but with added features
like rendering in a window and built in 2D chip set. The performance is the same
as the Voodoo.
Why is the Voodoo module Zorro III only?
The Voodoo chipset requires 16mb of address space. Even the 8mb version needs this.
The Zorro II bus only supports 8mb of address space, so it cannot be used on anything
but Zorro III. Also, the Zorro II bus does not support the 32bit memory access that
the board needs.
Why was the Voodoo 1 chosen over the Voodoo 2?
There are a number of reasons. Klaus Burkert explained them on the Picasso mailing
list, and I have included breif versions of what he said here:
What kind of performance can I expect from the Voodoo
Whare can I find documentation on Voodoo programming?
Take a look at Warp3D (Aminet:
Main (required) /
Developer).
It has all the information you will need to program the Voodoo. Also take a look at
the 3Dfx web site whare there is some information
(www.3dfx.com).
Of cource, there is also this web site!