Amiga 3Dfx Voodoo FAQ

Amiga 3Dfx Voodoo FAQ

This is the Amiga Voodoo FAQ. It is split into different sections:


General info on the Voodoo


What is the Voodoo?
The Amiga Voodoo board is manufactured by Village Tronic. It is an add-on board for the Picasso IV graphics card and requres Zorro III.

The Voodoo name refers to the chip set made by 3Dfx. It is designed to speed up 3D graphics by drawing polygons very quickly. Unlike the Virge chip sets used in the CyberVision graphics cards from phase 5, it does not have a set up engine, but can draw polygons much faster and will result in a better performance increase than the Virge (as used in the CyberVision boards).

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What are the requrements for the Voodoo board?
The Voodoo board will requre a Zorro III Amiga (like the A4000 or A3000) and a Picasso IV graphics card. Most software will require Warp3D to work with it.

A 68060 cpu is highly recommended, as the Voodoo relys on the cpu to calculate all polygon data.

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What is the spec of the Voodoo board
The Voodoo board is exactly the same as the Mac version made by Village Tronic. It has a Voodoo 1 chipset with 12mb of on-board memory for use as a frame and texture buffer by the Voodoo. The actual specs of the Voodoo chip set are as follows: Standard 3D Features

Scalable Performance

Additional Features

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What is the Voodoo Rush
The Voodoo Rush is basically the same thing as the Voodoo, but with added features like rendering in a window and built in 2D chip set. The performance is the same as the Voodoo.

Note that the Amiga Voodoo board already supports rendering in a window using the picture-in-picture features of the Picasso IV.

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Why is the Voodoo module Zorro III only?
The Voodoo chipset requires 16mb of address space. Even the 8mb version needs this. The Zorro II bus only supports 8mb of address space, so it cannot be used on anything but Zorro III. Also, the Zorro II bus does not support the 32bit memory access that the board needs.

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Why was the Voodoo 1 chosen over the Voodoo 2?
There are a number of reasons. Klaus Burkert explained them on the Picasso mailing list, and I have included breif versions of what he said here:

Obviously, Klaus Burkert had a hard enough time convincing the management to do the project in the first place, so be glad that it went ahead at all!

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What kind of performance can I expect from the Voodoo
It's hard to say. Certainly it will make a huge difference. Comparisons with the PC Voodoo cards are difficult, but looking at the Virge version of Decent running on a CyberVision board you can get 24fps at 640x480 compared to 8 frames per second for normal unaccelerated graphics. The Voodoo is much more powerful than the Virge, so expect much better performance!

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Whare can I find documentation on Voodoo programming?
Take a look at Warp3D (Aminet:
Main (required) / Developer). It has all the information you will need to program the Voodoo. Also take a look at the 3Dfx web site whare there is some information (www.3dfx.com).

Of cource, there is also this web site!

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